The default Inventory table. Tables are a type of unlockable in Poker Night 1 and 2. They change the look of the table that the game is played on, and are merely a cosmetic effect. Poker Night 1 Edit. New poker tables can be unlocked by winning matches.
Poker Night at the Inventory | |
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Poker Night at the Inventory cover. Characters (l–r): Tycho Brahe, Max, the Heavy Weapons Guy, Strong Bad | |
Developer(s) | Telltale Games |
Publisher(s) | Telltale Games |
Composer(s) | Jared Emerson-Johnson |
Engine | Telltale Tool |
Platform(s) | Microsoft Windows Mac OS X (10.5x to 10.7.x [1]) |
Release | November 22, 2010 |
Genre(s) | Adult's Card game |
Mode(s) | Single player |
Poker Night at the Inventory is a poker video game developed by Telltale Games. It features four characters: Tycho from the Penny Arcade webcomic, Max from the Sam & Max franchise, the RED Heavy from Team Fortress 2, and Strong Bad from the Homestar Runner web series. The game was released on November 22, 2010.[1]
Plot[edit]
The Inventory is a secret club built underneath a video game storage warehouse. It was established in 1919, after a first draft of the 18th Amendment was acquired by a group of connected gamblers. It was discovered that it could not only outlaw libations, but games and amusements that could decrease the productivity of the national workforce. Despite this never coming to pass, the club has existed since in secret, just in case Congress tried to set prohibition into law. As a newcomer, the player competes in a friendly game of Texas Hold'emPoker with Max of Sam & Max, Strong Bad from Homestar Runner, Tycho from Penny Arcade, and the Heavy from Team Fortress 2. The player is first greeted by Reginald Van Winslow, former captain of the Screaming Narwhal, and sidekick to Guybrush Threepwood in Tales of Monkey Island. He explains the back story of the Inventory, and raises the blinds in game.
Gameplay[edit]
Poker Night is a computer-based Texas Hold 'Em poker simulation between the player as an unseen participant and the four characters, Max, Tycho, The Heavy, and Strong Bad. Each player starts with a $10,000 buy-in and stays in the game until they are broke, with the goal of the player being the last player standing. The game uses no-limit betting and a gradually-increasing blind bets over the course of several rounds. Randomly, one of the four non-playable characters will not be able to front the money but will offer one of their possessions as buy-in for the game. The player can win these items as Team Fortress 2 unlockable equipment only if he or she is the one to bust that non-player character out of the game. The game keeps track of the player's statistics over the course of several games, and by completing certain objects (such as number of hands or games won) can unlock different playing card or table artwork to customize the look of the game.[2]
Development[edit]
On May 15, 2009, Telltale Games started a survey which was meant to gauge fan reaction to a sequel to Telltale Texas Hold'em.[3] While the team liked the deep conversations that the characters in the original game had, they decided to not go down the same path for the new game, using recognizable licensed characters rather than original 'generic' ones.[4]
Poker Night grew out of an idea from Telltale employees, wondering 'what video characters do when they're not 'on the clock' in the games we play', according to Telltale CEO Dan Conners.[5] From there, they pitched the idea to other companies in the industry and were able to work out which characters they would be able to include.[5] Telltale considered how the four characters would interact with each other, developing dialog, banter, and reactions to certain plays.[6] The characters, they decided, would be fully voiced, and would have distinctive tells and dynamic responses that would manifest themselves as the game progressed.[5] Conners stated that the goal was to create the experience of 'hanging out with their virtual buddies, shooting the breeze and playing a good game of poker'.[6] Telltale is considering a potential series based on this game using different characters in the future, but would need to see sales exceeding 100,000 to 200,000 units to make it feasible.[6]
Telltale Games have had previous experience working with several of the characters. Two of Telltale's episodic adventure series include three seasons of Sam & Max and Strong Bad's Cool Game for Attractive People based on the Homestar Runner web series; both were developed in conjunction with the original creators, Steve Purcell[7] and The Brothers Chaps,[8] respectively. The appearance of Max and Strong Bad in Poker Night are based on the three-dimensional models from these games. The company's team were also fans of Valve's Team Fortress 2, including creating an informal team to participate in a competition between several game development studios; Telltale offered to create unique items based on Sam & Max to be given as a bonus gift for those who purchased the third season of Sam & Max through Steam, and formed a friendly working relationship with Valve as a result.[9]
Telltale aimed to make the game dialog-centric between the four featured characters. To that end, they created a large amount of dialog for each character and possible interactions between the characters; according to Jake Rodkin, Telltale's graphic designer, they wrote more lines of dialog for the game than a typical Sam & Max adventure episode.[2] Telltale always wanted to respect the original characters and worked with the individual creators and studios to improve the lines; they previously had gotten similar input from Matt Chapman for Strong Bad, while Jerry Holkins was extremely helpful to refine Tycho's character based on Telltale's draft dialog.[2][10] The developers also wanted to avoid any forced interactions, and instead developed what they felt were natural relationships: Tycho dislikes Strong Bad while getting along well with Max, while the Heavy looks upon Strong Bad as a tiny Heavy.[2] The characters are also written to be somewhat cognizant of their nature; according to Rodkin, Tycho and Strong Bad are aware of their video game nature, while Max is ambiguous and the Heavy remains blissfully unaware of his death-and-respawning cycle, simply attributing his memories of dying over and over again as dreams.[11]
Poker Night is the first game to include a voice artist for Tycho; provided by voice actor Andrew 'Kid Beyond' Chaikin. The other three characters are voiced by their current voice actors: Max by William Kasten, Heavy by Gary Schwartz, and Strong Bad by Matt Chapman. The game uses existing 3D models for Max, Heavy, and Strong Bad, while Tycho's is built from scratch; at the time of the game's announcement near the Penny Arcade Expo, Telltale was still working on refining Tycho's model, though it was briefly seen during their Make a Scene panel at PAX.[12][13]
Poker Night At The Inventory Download Steam
The game was teased by Telltale Games a week prior to its official announcement through a short video on GameTrailers TV, showing the silhouettes of the four characters' official art.[14] The game was officially announced by Telltale Games on September 2, 2010, the eve of the 2010 Penny Arcade Expo.[6] Players who have also purchased Team Fortress 2 will be able to unlock unique items based on the four respective franchises within that game through progress in Poker Night; a special poker visor for Team Fortress 2 was also available for those that pre-ordered the game.[15]
Reception[edit]
The game received favorable reviews.
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Sequel[edit]
On April 1, 2013, Telltale officially announced a sequel, titled Poker Night 2, featuring Brock Samson from The Venture Bros., Claptrap from the Borderlands series, Ash Williams from The Evil Dead franchise, and Sam from Sam & Max as opponents. GLaDOS from the Portal series serves as the dealer. Other characters such as Max from Sam & Max, the Aperture Science turrets from Portal, and Mad Moxxi and Steve the Bandit from Borderlands make non-playable appearances.[17] The game was released on Steam, Xbox Live Arcade and PlayStation Network in late April 2013.[18]
References[edit]
Poker Night At The Inventory Items
- ^'A Release Date. Poker Night Has One'. Telltale Games. November 18, 2010. Retrieved November 18, 2010.
- ^ abcdHerring, Will (September 6, 2010). 'PAX 2010: Poker Night at the Inventory'. GamePro. Archived from the original on September 12, 2010. Retrieved September 6, 2010.
- ^'Telltale Texas Hold'em 2 no'. The International House of Mojo. May 15, 2009. Retrieved May 29, 2013.
- ^'How Evil Dead, Venture Bros. and Borderlands ended up at the poker table'. Polygon. May 7, 2013. Retrieved May 29, 2013.
- ^ abc'Telltale Announces the Citizen Kane of Poker Games' (Press release). Telltale Games. September 2, 2010. Retrieved September 3, 2010.
- ^ abcdMastrapa, Gus (September 3, 2010). 'Gamer Icons Talk Trash in Poker Night at the Inventory'. Wired. Retrieved September 3, 2010.
- ^Harold, Charles (October 19, 2006). 'Dog and Rabbit Redux, and a Killer to Search Out'. New York Times. Retrieved September 6, 2010.
- ^'Interview With the Brothers Chaps'. IGN. April 14, 2008. Retrieved September 6, 2010.
- ^'SnM + Steam = BFF'. Telltale Games. April 15, 2010. Retrieved April 15, 2010.
- ^'Poker Night at the Inventory'. Penny Arcade. November 24, 2010. Archived from the original on November 25, 2010. Retrieved September 24, 2016.
- ^Rodkin, Jack (September 3, 2010). 'Poker Night at the Inventory (some sort of crossover game?..)'. Telltale Games. Retrieved September 6, 2010.
- ^Rodkin, Jack (September 3, 2010). 'Poker Night at the Inventory (some sort of crossover game?..)'. Telltale Games. Retrieved September 6, 2010.
- ^CyricZ (September 7, 2010). 'Make a Scene With Telltale at PAX 2010' – via YouTube.
- ^Thompson, Mike (August 28, 2010). 'Telltale Trailer Hints At Greatest Adventure Crossover Ever'. The Escapist. Retrieved September 3, 2010.
- ^'Telltale Games : Home Page'. Telltale Games. November 3, 2010. Retrieved November 3, 2010.
- ^'Poker Night at the Inventory'. GameRankings. Retrieved November 24, 2010.
- ^Neltz, András (March 28, 2013). 'Rumor: Leaked Poker Night At The Inventory 2 Screenshots Reveal The Game's Cast'. Kotaku. Retrieved March 28, 2013.
- ^'Ash, Claptrap, Sam and Brock Samson Ante Up for Poker Night 2'. Kotaku.com. Retrieved October 4, 2013.
External links[edit]
- Poker Night at the Inventory on IMDb
Poker Night At The Inventory Steam
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/PokerNight2
Poker Night At The Inventory 2 Download
Go To
Poker Night At The Inventory 2 Tropes
- Adaptation Displacement: One of the conversations Claptrap starts lampshades the fact that most modern Sam & Max fans don't remember the comics.
- Awesome Music: A jazz cover ofStill Alive.
- Cargo Ship: Ash and Wendy, who was the Anti-Necronomicon in the guise of a woman. He wasn't aware of it at the time, though.
- Crack Ship: Claptrap has a crush on GLaDOS, and he constantly tries to put the moves on her, much to her chagrin. Even in one of the PS3 unlockable skins, he's where Chell was when GLaDOS awoke in the sequel, offering her a rose.
- Ensemble Dark Horse: Some feel this way about Steve, mostly because of the Borderlands-themed eliminations.
- 'Funny Aneurysm' Moment:
- In one full group conversation, Claptrap suggests that the four of them, representing the four main branches of geek culture, should make a conglomerate. When asked about his contract working for Gearbox Software, he launches into an angry rant that gets interrupted by a visible override as he praises his company. Amusing enough in the context of Gearbox, which has done well for itself, but considering the future financial situation and public opinion of the company that made this game, Telltale Games...
- In another conversation, Brock mentions that a video game company used his image for one of their games, which later 'went bankrupt... with extreme prejudice'. Context aside, it's hard to listen to the line nowadays and not think about Telltale, who featured Brock in this game, announced their bankruptcy years later and due to the numerous controversies that followed, one could say the company's reputation went down in flames. Ouch.
- Claptrap getting hacked by Gearbox to keep him from voicing his dislike towards them is a bit of a funny gag. At least that was the case until years later in 2019 when Claptrap's voiceactor, David Eddings, came forward with stories about abuse and injustices he suffered at the hands of Randy Pitchford, CEO of Gearbox.
- Max giving Claptrap a 'Wet Willy' note is significantly less funny if you're aware that Claptrap's voice actor claimed Randy Pitchford pulled the same prank on him during a recording session.
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- Gateway Series: Just like the first game, particularly in regards to The Venture Bros. and Evil Dead.
- He Really Can Act: Yes, that is Danny Webber from Birdemic doing a surprisingly good Bruce Campbell impression, good enough to fool many into thinking it was a pseudonym for Campbell himself.
- Hilarious in Hindsight:
- In Poker Night at the Inventory, Max recalled a story about Flint Paper beating up Artie Flopshark (deceased) because he was a teaching a 'made-up' game called Omaha and 'scamming' people. Guess what's an actual alternative to Texas Hold Em' for Poker Night 2?
- Within the same game: Ash thinks highly of the fact that Brock is like a second dad to Hank and Dean, and Ash says he's thinking of starting a family himself with Wendy, provided his 'swimmers' aren't cursed. Once you unlock the full Evil Dead set, GLaDOS mentions to Ash that when he time-travelled back to the 14th century, he did end up getting a woman pregnant, despite sleeping with her 'once, twice tops'. Said woman ended up being one of Brock's ancestors, therefore, Ash is related to him through time-travel. Whoops!
- Max's new voice actor is known for playing Lexaeus in the Kingdom Hearts series. Sam's old voice actor played Goofy, who assists the hero, Sora, in defeating the Organization Lexaeus works for.
- Ash complaining about not letting franchises die is even funnier after the announcement that more Evil Dead movies and a Evil Dead TV series are on the way.
- The Heavy is in the game, even if The Heavy isn't.
- Ash asks Sam about his car and mentions that it growled at him, with Sam replying that it must have been possessed when they were in Hell. In Ash vs. Evil Dead season 2, 'The Classic' gets possessed by demons.
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- Ho Yay: Ash speaks to Sam about his 25-year relationship with Max as if he's talking to a couple that's been married for a long time, and seems approving of the (according to Brock, mistaken) idea that Brock and Dr. Rusty Venture are raising Hank and Dean as co-dads.
- When the rest of the table explains to Ash that they know his exploits through comic books, collector's edition DVD's, and other merchandise, Sam mentions that Max has a rare, 'Naked Ash' variant action figure.
Max: Yowza!- Max also rewards The Player with a kiss at the end of the Sam & Max 25th Anniversary Tournament, despite both Freelance Policemen admitting that they can't tell what gender The Player is.
Sam: You don't even like...whatever gender that is.
Max: Call me.- When talking about HELPeR in the Venture Bros table set, Claptrap gets distracted with the idea of a robot head getting stuck in Brock's shirtless torso. And in another conversation, Claptrap flat-out tells Ash that he'll always be 'his one true man-crush'.
- Sam wishes he had a 'manly, dame-swooning jawbone' like Brock and Ash. However, he sounds less interested in making ladies swoon to him and more interested in those two.
- Just Here for Godzilla:
- While the game does have its good share of content and reason for people to buy it, the Borderlands 2 and Team Fortress 2 DLC unlockables were the main, and for some- only reason for many players to buy this game.
- Some people bought the game just to see everyone's favorite homicidal AI as a dealer.
- Name's the Same:
- Not that Ashley Williams, although it seems Brock was expecting it to be.
- And Ash and Brock tease Claptrap about being from the otheralien planet Pandora.
- Tainted by the Preview: The lack of Homestar Runner characters hasn't been met with much warmth from the fanbase desperate for a sign that the site ain't dead.
- That One Level: Well, challenge. Winning with a high card is terrible, because in addition to being entirely luck based, it requires you to win with both the worst condition possible. Get a pair and win? Too bad, you're out of luck. Your opponents fold when you would've won with a high card? Again, out of luck. While also terrible (but not anywhere near as bad) is winning a showdown with at least two players in it, since your opponents will likely end up folding rather than going all in. Unless you have a pitiful amount of money that won't change their stack much even if they lose.
- That One Achievement: Fortunately, unlike the first game, there's none requiring you to get specific hands. Unfortunately, 'We are the 1%', requires you to get $1,000,000 in lifetime balance, which means winning several games in a row without losing too much. If you're not good at Poker, you're not gonna be getting this for a long long time.
- It's hard to get by playing honestly, anyway. It's quite easy to get if you cheat by Save Scumming.